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Ossgard Founding
by Sean Barber
Sponsored
Synopsis
Barely a week after the system reshaped Earth as we know it, the power hungry began vying for dominance. Immediate survival, which had been the only initial concern, took a back seat.
Matt Davis is a mage with Life magic, valuable enough to be worked to the bone as a healer, and despised for the ...
Matt Davis is a mage with Life magic, valuable enough to be worked to the bone as a healer, and despised for the ...
Barely a week after the system reshaped Earth as we know it, the power hungry began vying for dominance. Immediate survival, which had been the only initial concern, took a back seat.
Matt Davis is a mage with Life magic, valuable enough to be worked to the bone as a healer, and despised for the second half of what he is: a Death mage with an obsession he refuses to bury. Neither conquest nor power calls to him. He wants an answer to the question that’s getting people killed.
How do you hold the line without feeding it bodies?
Matt took a risk that will change the shape of the new world. He founded Ossgard, the world’s first Adventurer’s Guild, anchored to a private stronghold carved into its own pocket dimension, reached through portals and bound to guild law. The life of an Adventurer won’t be easy, but with a guild backing him, he can save lives the way he was meant to.
Ossgard: Founding is an apocalyptic LitRPG set in the Paths of Power Universe, filled with guild progression, stronghold building, necromancy, and bone crafting. It’s a story of hard-won bonds and two leaders forging a path forward while proving that while power often corrupts, it doesn’t have to.