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Procedural Content Generation in Games (Computational Synthesis and Creative Systems)
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Procedural Content Generation in Games (Computational Synthesis and Creative Systems)

by Noor Shaker

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Synopsis

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, ...

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