1
0
Support the library.
Your support helps keep books free for everyone ❤️
📍 Noticed
Learning C# by Developing Games with Unity 6: Get to grips with coding in C# and build simple 3D games in Unity from the ground up
by Harrison Ferrone
Sponsored
Synopsis
Learn C# programming from scratch using the all-new Unity 6 as a fun and accessible entry point with this updated edition of the bestselling series
Key Features
Build a strong foundation in programming concepts and the C# language
Become confident in the fundamentals and features of Unity in line ...
Key Features
Build a strong foundation in programming concepts and the C# language
Become confident in the fundamentals and features of Unity in line ...
Learn C# programming from scratch using the all-new Unity 6 as a fun and accessible entry point with this updated edition of the bestselling series
Key Features
Build a strong foundation in programming concepts and the C# language
Become confident in the fundamentals and features of Unity in line with Unity 6
Create a playable game prototype in Unity―a working first-person shooter game prototype
Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free
Book Description
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!
Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.
You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.
Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
What you will learn
Master programming fundamentals by breaking them into simple, digestible parts
Understand OOP concepts through clear explanations of C# code samples
Follow simple steps and examples to create and implement C# scripts in Unity 6
Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
Grasp game design document basics and then move on to blocking out your level geometry, adding lighting, and a simple object animation
Create basic game mechanics, such as player controllers and shooting projectiles, using C#
Who this book is for
If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging way, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.
Table of Contents
Getting to Know Your Environment
The Building Blocks of Programming
Diving into Variables, Types, and Methods
Control Flow and Collection Types
Working with Classes, Structs, and OOP
Getting Your Hands Dirty with Unity
Movement, Camera Controls, and Collisions
Scripting Game Mechanics
Basic AI and Enemy Behavior
Revisiting Types, Methods, and Classes
Specialized Collection Types and LINQ
Saving, Loading, and Serializing Data
Connecting to the World Wide Web
Exploring Generics, Delegates, and Beyond
You May Also Like
Brain Damage
Freida McFadden
Temptation's Darling
Johanna Lindsey
The New Adventures of Sherlock Holmes
Martin H. Greenberg
Discovering Your Internal Universe: The Unexpected Good News About Anxiety, Panic, and Fear
Cody Deese
Sisterhood Is Forever: The Women's Anthology for a New Millennium
Robin Morgan
Fashion and Textile Design with Photoshop and Illustrator: Professional Creative Practice (Required Reading Range)
Robert Hume
Philosophy Picks
View All
Meditations for Mortals: Four Weeks to Embrace Your Limitations and Make Time for What Counts
Oliver Burkeman
Manifest: 7 Steps to Living Your Best Life
Roxie Nafousi
Nexus: A Brief History of Information Networks from the Stone Age to AI
Yuval Noah Harari
The Dawn of Everything: A New History of Humanity
David Graeber
Beyond Order: 12 More Rules For Life
Jordan B. Peterson
The Art of Spending Money: Simple Choices for a Richer Life
Morgan Housel